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Gladius

Developer(s)LucasArts
Publisher(s)NALucasArts
EUActivision
Platform(s)GameCube
Release date(s)NA November 3, 2003
EU November 28, 2003
Genre(s)Tactical role-playing
Mode(s)Single-player, Multiplayer (4)
Input methodsGameCube Controller
Compatibility3
Starts
GameIDsGLSP64, GLSE64, GLSF64, GLSD64
See also..

Intel wireless n 7260 driver for mac. Dolphin Forum thread
Open Issues

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I've been trying to get an American ISo of Simpsons Hit & Run on the Gamecube to work on my Dolphin Emulator. Upon dragging the ISo into Dolphin it stops responding for a few seconds, boots to a black screen with the games title on the top window bar, and then crashes both the game and dolphin.

An epic gladiatorial saga comes to life. The darkness of the Great War has passed and the lands of Gladius are peaceful once more. Now combat takes place only in the gladiator arenas, where schools from around the world compete for the title of Imperial Champions. Follow the grand saga of two young heroes, Ursula and Valens, as they recruit and train a team of warriors and compete in the gladiator games. Battle with deadly weapons and powerful magic as you learn vital combat tactics while you enhance and customize your own characters. Strategies are nearly endless, with 16 character classes and over 100 unique character types from which to choose.

  • 1Problems
  • 2Enhancements
    • 2.116:9 Widescreen Gecko Code

Problems

Hang

Game will eventually hang when initially selecting a character, engaging a fight, viewing the world map or during ingame cutscenes. Refer issue 10669. There is currently no known solution.

Videos

Videos require XFB emulation to be set to Real. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

16:9 Widescreen Gecko Code

EU

Dolphin emulator games

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Gladius since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

The two scripts either change the names of a number of specified mailboxes, or of mailboxes whose names begin with the @ character. The idea is to use the AppleScript to count the number of messages in the mailbox, then change the name accordingly, to something like 'Messages (23).' Having more than one flag colour in use creates corresponding mailboxes, one for each colour, visible when opening the 'Flagged' disclosure triangle. You can do something similar with different flag colours: Flagging a message creates a pseudo-mailbox that displays the total message count the way other mailboxes display unread count (on a dark background, flush right). How do i make smart folder show number of emails in outlook 2011 for mac. The script can be set to run via a Mail rule, such as every time new messages are received.This is a nifty solution to a problem that many people wouldn't think of, but that can be useful in certain situations.

5.0-11711(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5000Windows 7AMD A6-3400M @ 2.4GHzAMD Radeon HD 6650MWorks fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cutscene audio issues.Starscream
3.0-811Mac OS X 10.7.5Intel Core i7 @ 2.2GHzAMD Radeon HD 6750MNot working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.Nolendil
3.5-1101Mac OS X 10.7.5Intel Core i7 @ 2.2GHzAMD Radeon HD 6750MPlayable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue.Nolendil
5.0-9Windows 10 x64Intel Core i5-3570k @ 4.5GHzNVIDIA GeForce GTX 1070Running at 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang at the first fight or upon entering the world map for the first time. RealXFB is needed to display videos.Turnspit
5.0-681Windows 10 x64Intel Core i5-3570k @ 4.5GHzNVIDIA GeForce GTX 1070The last working version for this game at 100% speed with dual core disabled and RealXFB to display videos. Every version afterwards results in a crash on the first battle, no matter which settings are used.Turnspit

Gameplay Videos


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